Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/TargetPlatform.Build.cs
Peter Sauerbrei e00047357e another fix for the target platforms being added when they shouldn't
#ue4

[CL 2242506 by Peter Sauerbrei in Main branch]
2014-08-04 10:54:27 -04:00

112 lines
4.4 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class TargetPlatform : ModuleRules
{
public TargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("DesktopPlatform");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderPreprocessor");
DynamicallyLoadedModuleNames.Add("ShaderFormatOpenGL");
DynamicallyLoadedModuleNames.Add("ImageWrapper");
if (Target.Platform == UnrealTargetPlatform.Win32 ||
Target.Platform == UnrealTargetPlatform.Win64 ||
(Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32"))
{
// these are needed by multiple platform specific target platforms, so we make sure they are built with the base editor
DynamicallyLoadedModuleNames.Add("ShaderFormatD3D");
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); // For IOS cooking
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
if (!UnrealBuildTool.UnrealBuildTool.RunningRocket() && !UnrealBuildTool.UnrealBuildTool.BuildingRocket())
{
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
}
if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program)
{
DynamicallyLoadedModuleNames.Add("IOSTargetPlatform");
if (!UnrealBuildTool.UnrealBuildTool.RunningRocket() && !UnrealBuildTool.UnrealBuildTool.BuildingRocket())
{
DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_PVRTCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ATCTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_DXTTargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC1TargetPlatform");
DynamicallyLoadedModuleNames.Add("Android_ETC2TargetPlatform");
DynamicallyLoadedModuleNames.Add("HTML5TargetPlatform");
}
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
{
DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
DynamicallyLoadedModuleNames.Add("TextureFormatPVR");
}
DynamicallyLoadedModuleNames.Add("TextureFormatUncompressed");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
DynamicallyLoadedModuleNames.Add("AudioFormatOgg");
DynamicallyLoadedModuleNames.Add("AudioFormatOpus");
}
}
if (UEBuildConfiguration.bCompileAgainstEngine && UEBuildConfiguration.bCompilePhysX)
{
DynamicallyLoadedModuleNames.Add("PhysXFormats");
}
}
}
}