You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
|
|
/**
|
|
* Interface for settings editor modules.
|
|
*/
|
|
class ISettingsEditorModule
|
|
: public IModuleInterface
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Creates a settings editor widget.
|
|
*
|
|
* @param Model The view model.
|
|
* @return The new widget.
|
|
* @see CreateController
|
|
*/
|
|
virtual TSharedRef<SWidget> CreateEditor( const ISettingsEditorModelRef& Model ) = 0;
|
|
|
|
/**
|
|
* Creates a view model for the settings editor widget.
|
|
*
|
|
* @param SettingsContainer The settings container.
|
|
* @return The controller.
|
|
* @see CreateEditor
|
|
*/
|
|
virtual ISettingsEditorModelRef CreateModel( const ISettingsContainerRef& SettingsContainer ) = 0;
|
|
|
|
public:
|
|
|
|
/**
|
|
* Gets a reference to the SettingsEditor module instance.
|
|
*
|
|
* @todo gmp: better implementation using dependency injection / abstract factory.
|
|
*
|
|
* @return A reference to the SettingsEditor module.
|
|
*/
|
|
static ISettingsEditorModule& GetRef( )
|
|
{
|
|
return FModuleManager::GetModuleChecked<ISettingsEditorModule>("SettingsEditor");
|
|
}
|
|
|
|
public:
|
|
|
|
/**
|
|
* Virtual destructor.
|
|
*/
|
|
virtual ~ISettingsEditorModule( ) { }
|
|
};
|