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UnrealEngineUWP/Engine/Source/Developer/SettingsEditor/Public/Interfaces/ISettingsEditorModule.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Interface for settings editor modules.
*/
class ISettingsEditorModule
: public IModuleInterface
{
public:
/**
* Creates a settings editor widget.
*
* @param Model The view model.
* @return The new widget.
* @see CreateController
*/
virtual TSharedRef<SWidget> CreateEditor( const ISettingsEditorModelRef& Model ) = 0;
/**
* Creates a view model for the settings editor widget.
*
* @param SettingsContainer The settings container.
* @return The controller.
* @see CreateEditor
*/
virtual ISettingsEditorModelRef CreateModel( const ISettingsContainerRef& SettingsContainer ) = 0;
public:
/**
* Gets a reference to the SettingsEditor module instance.
*
* @todo gmp: better implementation using dependency injection / abstract factory.
*
* @return A reference to the SettingsEditor module.
*/
static ISettingsEditorModule& GetRef( )
{
return FModuleManager::GetModuleChecked<ISettingsEditorModule>("SettingsEditor");
}
public:
/**
* Virtual destructor.
*/
virtual ~ISettingsEditorModule( ) { }
};