Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Profiler.Build.cs
Andrew Brown 0014d5ea64 Added analytics reporting to the profiler
#ttp 340626 - FIXIF: EDITOR: ANALYTICS: Profiler Usage Event

#branch UE4

#added Added analytics for tracking how long the profiler has been used for

#note It may have been possible to just use HasMouseCapture in the Tick, however this returns false if the tab isn't 'active' yet - so wouldn't count the time when a use is hovering over the window, mulling over their options.

[CL 2229948 by Andrew Brown in Main branch]
2014-07-24 10:55:05 -04:00

62 lines
1.0 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Profiler : ModuleRules
{
public Profiler( TargetInfo Target )
{
PrivateIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Private",
"Developer/Profiler/Private/Widgets",
}
);
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"ProfilerClient",
"DesktopPlatform",
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
PublicIncludePaths.AddRange
(
new string[] {
"Developer/Profiler/Public",
"Developer/Profiler/Public/Interfaces",
}
);
}
}