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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
311 lines
7.0 KiB
C++
311 lines
7.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "CrashTrackerPrivatePCH.h"
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// RIFF specific data structures: Lists and Chunks
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template <typename DataType>
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struct FRIFFList
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{
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uint8 ID[4];
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uint32 Size;
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uint8 Type[4];
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DataType Data;
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FRIFFList(const TCHAR* InType, const DataType& InData)
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: Size(sizeof(Type) + sizeof(Data))
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, Data(InData)
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{
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ID[0] = 'L';
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ID[1] = 'I';
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ID[2] = 'S';
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ID[3] = 'T';
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for (uint32 i = 0; i < 4; ++i)
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{
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Type[i] = InType[i];
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}
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}
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};
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template <>
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struct FRIFFList<void>
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{
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uint8 ID[4];
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uint32 Size;
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uint8 Type[4];
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FRIFFList(const TCHAR* InType, uint32 InSize)
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: Size(sizeof(Type) + InSize)
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{
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ID[0] = 'L';
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ID[1] = 'I';
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ID[2] = 'S';
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ID[3] = 'T';
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for (uint32 i = 0; i < 4; ++i)
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{
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Type[i] = InType[i];
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}
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}
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};
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template <typename DataType>
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struct FRIFFChunk
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{
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uint8 ID[4];
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uint32 Size;
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DataType Data;
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FRIFFChunk(const TCHAR* InType, const DataType& InData)
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: Size(sizeof(Data))
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, Data(InData)
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{
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for (uint32 i = 0; i < 4; ++i)
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{
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ID[i] = InType[i];
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}
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}
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};
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template <>
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struct FRIFFChunk<void>
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{
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uint8 ID[4];
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uint32 Size;
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FRIFFChunk(const TCHAR* InType, uint32 InSize)
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: Size(InSize)
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{
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for (uint32 i = 0; i < 4; ++i)
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{
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ID[i] = InType[i];
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}
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}
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};
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// AVI Specific data structures for the RIFF AVI header
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#define AVI_HAS_INDEX 0x00000010
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struct FAVIMainHeader
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{
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uint32 MicrosecondsPerFrame;
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uint32 MaxBytesPerSec;
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uint32 PaddingGranularity;
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uint32 Flags;
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uint32 TotalFrames;
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uint32 InitialFrames;
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uint32 Streams;
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uint32 SuggestedBufferSize;
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uint32 Width;
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uint32 Height;
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uint32 Reserved[4];
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FAVIMainHeader(uint32 InFrames, uint32 InWidth, uint32 InHeight, uint32 InMicrosecondsPerFrame, uint32 JPEGSize)
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: MicrosecondsPerFrame(InMicrosecondsPerFrame)
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, MaxBytesPerSec(1000000 * (JPEGSize / InFrames) / InMicrosecondsPerFrame)
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, PaddingGranularity(0)
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, Flags(AVI_HAS_INDEX)
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, TotalFrames(InFrames)
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, InitialFrames(0)
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, Streams(1)
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, SuggestedBufferSize(0)
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, Width(InWidth)
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, Height(InHeight)
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{
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for (uint32 i = 0; i < 4; ++i) {Reserved[i] = 0;}
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}
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};
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struct FAVIStreamHeader
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{
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uint8 Type[4];
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uint8 Handler[4];
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uint32 Flags;
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uint16 Priority;
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uint16 Language;
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uint32 InitialFrames;
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uint32 Scale;
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uint32 Rate;
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uint32 Start;
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uint32 Length;
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uint32 SuggestedBufferSize;
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uint32 Quality;
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uint32 SampleSize;
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uint16 Left;
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uint16 Top;
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uint16 Right;
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uint16 Bottom;
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FAVIStreamHeader(uint32 InWidth, uint32 InHeight, uint32 InFrames, uint32 InMicrosecondsPerFrame)
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: Flags(0)
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, Priority(0)
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, Language(0)
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, InitialFrames(0)
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, Scale(InMicrosecondsPerFrame)
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, Rate(1000000)
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, Start(0)
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, Length(InFrames)
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, SuggestedBufferSize(0)
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, Quality(0)
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, SampleSize(0)
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, Left(0)
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, Top(0)
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, Right(InWidth)
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, Bottom(InHeight)
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{
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Type[0] = 'v';
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Type[1] = 'i';
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Type[2] = 'd';
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Type[3] = 's';
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Handler[0] = 'M';
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Handler[1] = 'J';
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Handler[2] = 'P';
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Handler[3] = 'G';
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}
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};
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struct FAVIStreamFormat
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{
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uint32 BufferSize;
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uint32 Width;
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uint32 Height;
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uint16 Planes;
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uint16 BitCount;
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uint8 Compression[4];
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uint32 ImageSize;
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uint32 XPixelsPerMeter;
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uint32 YPixelsPerMeter;
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uint32 UsedColors;
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uint32 ImportantColors;
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FAVIStreamFormat(uint32 InWidth, uint32 InHeight)
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: BufferSize(sizeof(FAVIStreamFormat))
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, Width(InWidth)
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, Height(InHeight)
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, Planes(1)
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, BitCount(24)
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, ImageSize(InWidth * InHeight * 3)
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, XPixelsPerMeter(0)
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, YPixelsPerMeter(0)
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, UsedColors(0)
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, ImportantColors(0)
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{
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Compression[0] = 'M';
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Compression[1] = 'J';
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Compression[2] = 'P';
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Compression[3] = 'G';
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}
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};
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struct FAVIListStream
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{
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FRIFFChunk<FAVIStreamHeader> StreamHeader;
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FRIFFChunk<FAVIStreamFormat> StreamFormat;
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FAVIListStream(uint32 InFrames, uint32 InWidth, uint32 InHeight, uint32 InMicrosecondsPerFrame)
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: StreamHeader(TEXT("strh"), FAVIStreamHeader(InWidth, InHeight, InFrames, InMicrosecondsPerFrame))
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, StreamFormat(TEXT("strf"), FAVIStreamFormat(InWidth, InHeight))
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{
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}
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};
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struct FAVIListHeader
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{
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FRIFFChunk<FAVIMainHeader> MainHeader;
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FRIFFList<FAVIListStream> StreamList;
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FAVIListHeader(uint32 InFrames, uint32 InWidth, uint32 InHeight, uint32 InMicrosecondsPerFrame, uint32 JPEGSize)
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: MainHeader(TEXT("avih"), FAVIMainHeader(InFrames, InWidth, InHeight, InMicrosecondsPerFrame, JPEGSize))
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, StreamList(TEXT("strl"), FAVIListStream(InFrames, InWidth, InHeight, InMicrosecondsPerFrame))
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{
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}
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};
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void DumpOutMJPEGAVI(const TArray<FCompressedDataFrame*>& CompressedFrames, FString OutputPath, int32 Width, int32 Height, int32 FPS)
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{
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int32 FrameCount = CompressedFrames.Num();
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int32 MicrosecondsPerFrame = 1000000 / FPS;
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// pad out files with data first
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int32 TotalJPEGSize = 0;
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for (int32 i = 0; i < FrameCount; ++i)
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{
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FCompressedDataFrame* DataFrame = CompressedFrames[i];
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check(DataFrame && DataFrame->Data && DataFrame->ActualSize <= DataFrame->BufferSize);
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int32 Padding = FMath::Min(DataFrame->BufferSize - DataFrame->ActualSize,
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(4 - (DataFrame->ActualSize % 4)) % 4);
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int32 TotalSize = DataFrame->ActualSize + Padding;
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FMemory::Memset(DataFrame->Data + DataFrame->ActualSize, 0, Padding);
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DataFrame->ActualSize = TotalSize;
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TotalJPEGSize += DataFrame->ActualSize;
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}
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// write out the avi file
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FArchive* Ar = IFileManager::Get().CreateFileWriter(*OutputPath, FILEWRITE_EvenIfReadOnly);
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if(Ar)
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{
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uint32 FileSize = 4 +
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sizeof(FRIFFList<FAVIListHeader>) +
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sizeof(FRIFFList<void>) + TotalJPEGSize + 8 * FrameCount +
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sizeof(FRIFFChunk<void>) + 16 * FrameCount;
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Ar->Serialize((void*)"RIFF", 4);
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Ar->Serialize(&FileSize, sizeof(FileSize));
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Ar->Serialize((void*)"AVI ", 4);
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FRIFFList<FAVIListHeader> ListHeader = FRIFFList<FAVIListHeader>(TEXT("hdrl"), FAVIListHeader(FrameCount, Width, Height, MicrosecondsPerFrame, TotalJPEGSize));
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Ar->Serialize(&ListHeader, sizeof(ListHeader));
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FRIFFList<void> MoviList = FRIFFList<void>(TEXT("movi"), TotalJPEGSize + 8 * FrameCount);
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Ar->Serialize(&MoviList, sizeof(MoviList));
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for (int32 i = 0; i < FrameCount; ++i)
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{
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FCompressedDataFrame* DataFrame = CompressedFrames[i];
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FRIFFChunk<void> DataChunk = FRIFFChunk<void>(TEXT("00dc"), DataFrame->ActualSize);
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Ar->Serialize(&DataChunk, sizeof(DataChunk));
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// replace bytes 7-10 (JFIF) with AVI1
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Ar->Serialize(DataFrame->Data, 6);
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Ar->Serialize((void*)"AVI1", 4);
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Ar->Serialize(DataFrame->Data + 10, DataFrame->ActualSize - 10);
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}
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FRIFFChunk<void> Idx1Chunk = FRIFFChunk<void>(TEXT("idx1"), FrameCount * 16);
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Ar->Serialize(&Idx1Chunk, sizeof(Idx1Chunk));
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int32 PreviousOffset = 0;
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for (int32 i = 0; i < FrameCount; ++i)
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{
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FCompressedDataFrame* DataFrame = CompressedFrames[i];
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int32 CurrentOffset = 4;
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if (i > 0)
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{
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FCompressedDataFrame* PreviousFrame = CompressedFrames[i - 1];
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CurrentOffset = PreviousOffset + PreviousFrame->ActualSize + 8;
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}
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int Flags = 0;
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Ar->Serialize((void*)"00dc", 4);
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Ar->Serialize(&Flags, sizeof(Flags));
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Ar->Serialize(&CurrentOffset, sizeof(CurrentOffset));
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Ar->Serialize(&DataFrame->ActualSize, sizeof(DataFrame->ActualSize));
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PreviousOffset = CurrentOffset;
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}
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delete Ar;
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}
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}
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