Files
UnrealEngineUWP/Engine/Shaders/PostProcessMaterialShaders.usf
Joe Tidmarsh c489d646df #ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game

[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00

1.5 KiB