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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP
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Engine
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Config
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Localization
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PortableObjectExport.ini
Saul Abreu
e22deffec0
Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
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[CL 2245832 by Saul Abreu in Main branch]
2014-08-06 14:27:26 -04:00
1.3 KiB
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