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80cc03799c8a2b35e8813352e3de280f005e83af
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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graham wihlidal c3bda99324 Fix LWC issues with FRenderTransform
#fyi rune.stubbe, zak.middleton

[CL 16561641 by graham wihlidal in ue5-main branch]
2021-06-04 15:39:10 -04:00
..
Private
Implemented a new WIP type called FRenderTransform that (for now) represents instance transforms as a float 4x3 matrix - in the future we expect a much tighter per-instance encoding (for example: 12bytes for position, 4bytes for rotation, 6bytes for scale), so this type can be optimized in that direction. Other than saving hundreds of MB in *heavy* instance scenes, faster updates/uploads, etc.. this type could be used to represent a transform that stays 32bit w/ a rebase offset. Passing around ambiguous FVector and FMatrix data is bound to get us into trouble, whereas a concrete type we can reason about for transforms in render-only code makes a good deal of sense.
2021-06-03 21:10:11 -04:00
Public
Fix LWC issues with FRenderTransform
2021-06-04 15:39:10 -04:00
RenderCore.Build.cs
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
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