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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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80cc03799c8a2b35e8813352e3de280f005e83af
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Private
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ben hoffman 7c447b2d16 Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
#jira UE-116440
#rb marc.audy
#rnx
#preflight 60af061c0bdb270001096ce7

[CL 16480651 by ben hoffman in ue5-main branch]
2021-05-26 23:50:31 -04:00
..
SSubobjectBlueprintEditor.cpp
Override FindSlateNodeForObject in the Blueprint editor to handle getting the archetype of the actor compoent
2021-05-18 14:11:19 -04:00
SSubobjectEditor.cpp
Keep track of the created slate nodes while updating tree in the local function scope instead of calling FindOrCreateSlateNodeForHandle because we cannot gaurantee that the grandparent node will be in the RootTree when creating subobjects.
2021-05-26 23:50:31 -04:00
SSubobjectEditorModule.cpp
…
SSubobjectInstanceEditor.cpp
Regenerate tree structure upon deteaching a subobject in the instance and blueprint subobject editors
2021-05-14 16:05:27 -04:00
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