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* Option to disabling blocking. This is useful when nDisplay is already controlling frame rate. If frame rate is not enforced in some other way, game time will seem to pass at the wrong rate. * Force single frame delta time. Normally this custom timestemp quantizes the delta time to a whole number that keeps up with real time. With this option, delta time will always be equal to one frame time, regardless to hom much real time has passed. Defaults leave old behavior unchanged. #jira #rb #preflight 6305d8bc516bef57ffe28566 [CL 21536704 by Alejandro Arango in ue5-main branch]
3.5 KiB
3.5 KiB