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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Public
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Kenzo Terelst 5078be4409 Fix robomerge issue with incorrect auto resolve
#jira none
#rb trivial
#preflight skip

[CL 22090162 by Kenzo Terelst in ue5-main branch]
2022-09-20 05:36:50 -04:00
..
InstanceCulling
Dirty page tracking for non-nanite implementation & WPO-invalidations from Nanite
2022-09-12 18:06:57 -04:00
VT
#jira UE-157497
2022-08-30 20:49:30 -04:00
ComputeSystemInterface.h
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FXRenderingUtils.h
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GlobalDistanceFieldParameters.h
Fixed non-unity compilation
2022-09-06 15:41:19 -04:00
GpuDebugRendering.h
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HairStrandsInterface.h
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HdrCustomResolveShaders.h
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LightMapHelpers.h
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MaterialShader.h
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MeshDrawShaderBindings.h
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MeshMaterialShader.h
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MeshPassProcessor.h
Fix robomerge issue with incorrect auto resolve
2022-09-20 05:36:50 -04:00
MeshPassProcessor.inl
Call public renamed function
2022-09-13 15:02:11 -04:00
PathTracingDenoiser.h
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PrimitiveSceneInfo.h
Automatic categorization of primitives into static/dynamic VSM caching based on invalidation requests:
2022-08-30 02:21:44 -04:00
RayTracingDynamicGeometryCollection.h
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RayTracingInstanceBufferUtil.h
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RendererUtils.h
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RuntimeVirtualTextureProducer.h
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SceneRenderTargetParameters.h
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ShaderPrintParameters.h
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SimpleMeshDrawCommandPass.h
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TessellationTable.h
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VariableRateShadingImageManager.h
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ViewDebug.h
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VolumeRendering.h
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