Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
tiago costa 61b985088d Improvements to ERayTracingPrimitiveFlags::CacheMeshCommands code path.
- Static Meshes were caching mesh commands without having CacheMeshCommands set.
- Dynamic and Excluded primitives were also getting commands unecessarily cached.
- Unified some code.

#preflight 632ad29dfc7f1efbdf87840a
#rb chris.kulla

[CL 22109383 by tiago costa in ue5-main branch]
2022-09-21 05:28:11 -04:00
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