Files
UnrealEngineUWP/Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraphDebug/ZoneGraphDebug.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

40 lines
787 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ZoneGraphDebug : ModuleRules
{
public ZoneGraphDebug(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"Runtime/AIModule/Public",
ModuleDirectory + "/Public",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"AIModule",
"ZoneGraph"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
SetupGameplayDebuggerSupport(Target);
}
}
}