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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public
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michael balzer 2483495b86 ModelingMode: Use actor factory when creating static mesh assets
#preflight 63213620506f1a33e08bbaf9
#rb graeme.thornton, rex.hill, david.hill

[CL 22020648 by michael balzer in ue5-main branch]
2022-09-14 20:14:40 -04:00
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AssetUtils
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BaseTools
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Changes
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Components
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ConversionUtils
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Drawing
LWC fixes for polyedit and polypath tools: Keep preview meshes centered near the origin, with translation on the transform rather than baked, because rendering stores the mesh vertices in floating point
2022-09-09 01:37:45 -04:00
Mechanics
Lattice tool: hide gizmo if only constrained vertices are selected
2022-09-13 12:11:52 -04:00
Physics
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PropertySets
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Scene
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Selection
ModelingComponents/Selection:
2022-09-14 15:25:19 -04:00
Snapping
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TargetInterfaces
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Transforms
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InteractiveToolActivity.h
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MeshOpPreviewHelpers.h
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ModelingComponentsModule.h
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ModelingComponentsSettings.h
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ModelingObjectsCreationAPI.h
ModelingMode: Use actor factory when creating static mesh assets
2022-09-14 20:14:40 -04:00
ModelingToolTargetUtil.h
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PreviewMesh.h
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ToolSceneQueriesUtil.h
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ToolSetupUtil.h
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WeightMapUtil.h
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