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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
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jimmy andrews fdd0d21cdf UV layout previews in the 3D scene should not cast shadows
#jira UE-148493
#rb lonnie.li
#preflight 632a04c4fc7f1efbdf4eb386

[CL 22107234 by jimmy andrews in ue5-main branch]
2022-09-20 22:09:57 -04:00
..
MeshModelingTools
fix polyedit extrude distance not having a max
2022-09-20 01:40:11 -04:00
MeshModelingToolsEditorOnly
Pass 3 on cleaning up build.cs files.
2022-09-10 00:02:58 -04:00
ModelingComponents
UV layout previews in the 3D scene should not cast shadows
2022-09-20 22:09:57 -04:00
ModelingComponentsEditorOnly
ModelingMode: Use actor factory when creating static mesh assets
2022-09-14 20:14:40 -04:00
ModelingOperators
Modeling Tools. Mesh Booleans and CutMeshesWithMeshes. When filling holes, generate normals and UVs for the new patches
2022-09-20 17:33:48 -04:00
ModelingOperatorsEditorOnly
Pass 3 on cleaning up build.cs files.
2022-09-10 00:02:58 -04:00
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