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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene
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matija kecman cfe02c4344 Render Capture Baking: Fix requirement that the tool is run more than once in order to get the correct result by caching the needed material shaders before rendering
This fixes a problem that occurs in both the Render Capture Baking tool and the Approximate Actors tool

#rb arciel.rekman,ryan.schmidt
#rnx
#jira UE-146097
#preflight 62fa24791e61d1ba0e294d83

[CL 21408934 by matija kecman in ue5-main branch]
2022-08-16 13:49:37 -04:00
..
MeshSceneAdapter.cpp
…
SceneCapturePhotoSet.cpp
Render Capture Baking: Use depth capture to eliminate occlusion artefacts which can appear when baking non-convex shapes and look like weird sihouettes/blotches in the base color channel
2022-07-18 11:21:15 -04:00
SceneGeometrySpatialCache.cpp
…
WorldRenderCapture.cpp
Render Capture Baking: Fix requirement that the tool is run more than once in order to get the correct result by caching the needed material shaders before rendering
2022-08-16 13:49:37 -04:00
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