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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing
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jimmy andrews fdd0d21cdf UV layout previews in the 3D scene should not cast shadows
#jira UE-148493
#rb lonnie.li
#preflight 632a04c4fc7f1efbdf4eb386

[CL 22107234 by jimmy andrews in ue5-main branch]
2022-09-20 22:09:57 -04:00
..
LineSetComponent.cpp
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MeshDebugDrawing.cpp
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MeshElementsVisualizer.cpp
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MeshWireframeComponent.cpp
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PointSetComponent.cpp
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PolyEditPreviewMesh.cpp
LWC fixes for polyedit and polypath tools: Keep preview meshes centered near the origin, with translation on the transform rather than baked, because rendering stores the mesh vertices in floating point
2022-09-09 01:37:45 -04:00
PreviewGeometryActor.cpp
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TriangleSetComponent.cpp
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UVLayoutPreview.cpp
UV layout previews in the 3D scene should not cast shadows
2022-09-20 22:09:57 -04:00
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