You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- create a new MeshTopologySelector base class. The existing GroupTopologySelector class now inherits from it, as does a new BoundarySelector class - likewise, create a new MeshTopologySelectionMehchanic base class and have (existing) PolygonSelectionMechanic and (new) BoundarySelectionMechanic inherit from it - the new Boundary classes use FMeshBoundary loops to define selectable loops rather than FGroupTopology HoleFillTool: - change to using BoundarySelectionMechanic instead of GroupTopologySelector Misc: - allow FMeshBoundaryLoops to fail untangling a loop with bowties but still continue processing other loops #jira UE-144821 #rb jimmy.andrews #preflight 63222176e93a80888cb7d3df [CL 22013854 by tyson brochu in ue5-main branch]