Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/ToolActivities
tyson brochu 9efcc70606 ModelingComponents/Selection:
- create a new MeshTopologySelector base class. The existing GroupTopologySelector class now inherits from it, as does a new BoundarySelector class
- likewise, create a new MeshTopologySelectionMehchanic base class and have (existing) PolygonSelectionMechanic and (new) BoundarySelectionMechanic inherit from it
- the new Boundary classes use FMeshBoundary loops to define selectable loops rather than FGroupTopology

HoleFillTool:
- change to using BoundarySelectionMechanic instead of GroupTopologySelector

Misc:
- allow FMeshBoundaryLoops to fail untangling a loop with bowties but still continue processing other loops


#jira UE-144821
#rb jimmy.andrews
#preflight 63222176e93a80888cb7d3df

[CL 22013854 by tyson brochu in ue5-main branch]
2022-09-14 15:25:19 -04:00
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