Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Private/AndroidRuntimeSettings.cpp
Chris Gagnon 80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00

208 lines
7.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AndroidRuntimeSettings.h"
#include "Modules/ModuleManager.h"
#include "UObject/UnrealType.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/CoreDelegates.h"
#include "HAL/IConsoleManager.h"
#include "Engine/RendererSettings.h"
#include "HAL/PlatformApplicationMisc.h"
#if WITH_EDITOR
#include "IAndroidTargetPlatformModule.h"
#endif
DEFINE_LOG_CATEGORY(LogAndroidRuntimeSettings);
UAndroidRuntimeSettings::UAndroidRuntimeSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Orientation(EAndroidScreenOrientation::Landscape)
, MaxAspectRatio(2.1f)
, bAndroidVoiceEnabled(false)
, GoogleVRCaps({EGoogleVRCaps::Daydream33})
, bEnableGooglePlaySupport(false)
, bUseGetAccounts(false)
, bSupportAdMob(true)
, bBlockAndroidKeysOnControllers(false)
, AudioSampleRate(44100)
, AudioCallbackBufferFrameSize(1024)
, AudioNumBuffersToEnqueue(4)
, bMultiTargetFormat_ETC1(true)
, bMultiTargetFormat_ETC1a(true)
, bMultiTargetFormat_ETC2(true)
, bMultiTargetFormat_DXT(true)
, bMultiTargetFormat_PVRTC(true)
, bMultiTargetFormat_ATC(true)
, bMultiTargetFormat_ASTC(true)
, TextureFormatPriority_ETC1(0.1f)
, TextureFormatPriority_ETC1a(0.18f)
, TextureFormatPriority_ETC2(0.2f)
, TextureFormatPriority_DXT(0.6f)
, TextureFormatPriority_PVRTC(0.8f)
, TextureFormatPriority_ATC(0.5f)
, TextureFormatPriority_ASTC(0.9f)
{
bBuildForES2 = !bBuildForES2 && !bBuildForES31 && !bSupportsVulkan;
}
void UAndroidRuntimeSettings::PostReloadConfig(UProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
#if PLATFORM_ANDROID
FPlatformApplicationMisc::SetGamepadsAllowed(bAllowControllers);
#endif //PLATFORM_ANDROID
}
#if WITH_EDITOR
void UAndroidRuntimeSettings::HandlesRGBHWSupport()
{
const bool SupportssRGB = bBuildForES31 && bPackageForGearVR;
URendererSettings* const Settings = GetMutableDefault<URendererSettings>();
static auto* MobileUseHWsRGBEncodingCVAR = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Mobile.UseHWsRGBEncoding"));
if (SupportssRGB != Settings->bMobileUseHWsRGBEncoding)
{
Settings->bMobileUseHWsRGBEncoding = SupportssRGB;
Settings->UpdateSinglePropertyInConfigFile(Settings->GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(URendererSettings, bMobileUseHWsRGBEncoding)), GetDefaultConfigFilename());
}
if (MobileUseHWsRGBEncodingCVAR && MobileUseHWsRGBEncodingCVAR->GetInt() != (int)SupportssRGB)
{
MobileUseHWsRGBEncodingCVAR->Set((int)SupportssRGB);
}
}
static void InvalidateAllAndroidPlatforms()
{
ITargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
// call the delegate for each TP object
for (ITargetPlatform* TargetPlatform : Module->GetTargetPlatforms())
{
FCoreDelegates::OnTargetPlatformChangedSupportedFormats.Broadcast(TargetPlatform);
}
}
void UAndroidRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
// Ensure that at least one architecture is supported
if (!bBuildForArmV7 && !bBuildForX8664 && !bBuildForArm64)
{
bBuildForArmV7 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForArmV7)), GetDefaultConfigFilename());
}
if (PropertyChangedEvent.Property != nullptr)
{
if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bSupportsVulkan) ||
PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForES2) ||
PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForES31))
{
// Supported shader formats changed so invalidate cache
InvalidateAllAndroidPlatforms();
}
}
EnsureValidGPUArch();
if (PropertyChangedEvent.Property != nullptr && PropertyChangedEvent.Property->GetName().StartsWith(TEXT("bMultiTargetFormat")))
{
UpdateSinglePropertyInConfigFile(PropertyChangedEvent.Property, GetDefaultConfigFilename());
// Ensure we have at least one format for Android_Multi
if (!bMultiTargetFormat_ETC1 && !bMultiTargetFormat_ETC1a && !bMultiTargetFormat_ETC2 && !bMultiTargetFormat_DXT && !bMultiTargetFormat_PVRTC && !bMultiTargetFormat_ATC && !bMultiTargetFormat_ASTC)
{
bMultiTargetFormat_ETC1 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bMultiTargetFormat_ETC1)), GetDefaultConfigFilename());
}
// Notify the AndroidTargetPlatform module if it's loaded
IAndroidTargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
if (Module)
{
Module->NotifyMultiSelectedFormatsChanged();
}
}
if (PropertyChangedEvent.Property != nullptr && PropertyChangedEvent.Property->GetName().StartsWith(TEXT("TextureFormatPriority")))
{
UpdateSinglePropertyInConfigFile(PropertyChangedEvent.Property, GetDefaultConfigFilename());
// Notify the AndroidTargetPlatform module if it's loaded
IAndroidTargetPlatformModule* Module = FModuleManager::GetModulePtr<IAndroidTargetPlatformModule>("AndroidTargetPlatform");
if (Module)
{
Module->NotifyMultiSelectedFormatsChanged();
}
}
HandlesRGBHWSupport();
}
void UAndroidRuntimeSettings::PostInitProperties()
{
Super::PostInitProperties();
// If the config has an AdMobAdUnitID then we migrate it on load and clear the value
if (!AdMobAdUnitID.IsEmpty())
{
AdMobAdUnitIDs.Add(AdMobAdUnitID);
AdMobAdUnitID.Empty();
UpdateDefaultConfigFile();
}
// Upgrade old GoogleVR settings as necessary.
FString GoogleVRMode = GConfig->GetStr(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("GoogleVRMode"), GEngineIni);
if (GoogleVRMode != TEXT(""))
{
if (GoogleVRMode == TEXT("Cardboard"))
{
GoogleVRCaps.Empty(1);
GoogleVRCaps.Add(EGoogleVRCaps::Cardboard);
UE_LOG(LogAndroidRuntimeSettings, Log, TEXT("Upgraded GoogleVRMode -> GoogleVRCaps, Cardboard"));
}
else if (GoogleVRMode == TEXT("Daydream"))
{
GoogleVRCaps.Empty(1);
GoogleVRCaps.Add(EGoogleVRCaps::Daydream33);
UE_LOG(LogAndroidRuntimeSettings, Log, TEXT("Upgraded GoogleVRMode -> GoogleVRCaps, Daydream"));
}
else if (GoogleVRMode == TEXT("DaydreamAndCardboard"))
{
GoogleVRCaps.Empty(2);
GoogleVRCaps.Add(EGoogleVRCaps::Cardboard);
GoogleVRCaps.Add(EGoogleVRCaps::Daydream33);
UE_LOG(LogAndroidRuntimeSettings, Log, TEXT("Upgraded GoogleVRMode -> GoogleVRCaps, Cardboard & Daydream"));
}
// Save changes to the ini file.
UpdateDefaultConfigFile();
}
// Enable ES2 if no GPU arch is selected. (as can be the case with the removal of ESDeferred)
EnsureValidGPUArch();
HandlesRGBHWSupport();
}
void UAndroidRuntimeSettings::EnsureValidGPUArch()
{
// Ensure that at least one GPU architecture is supported
if (!bBuildForES2 && !bSupportsVulkan && !bBuildForES31)
{
bBuildForES2 = true;
UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bBuildForES2)), GetDefaultConfigFilename());
// Supported shader formats changed so invalidate cache
InvalidateAllAndroidPlatforms();
}
}
#endif