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234 lines
7.7 KiB
C#
234 lines
7.7 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace BuildGraph.Tasks
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{
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/// <summary>
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/// Parameters for a task that runs the cooker
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/// </summary>
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public class PakFileTaskParameters
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{
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/// <summary>
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/// List of files, wildcards and tag sets to add to the pak file, separated by ';' characters.
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files;
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/// <summary>
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/// PAK file to output
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/// </summary>
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[TaskParameter]
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public FileReference Output;
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/// <summary>
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/// Path to a Response File that contains a list of files to add to the pak file, instead of specifying them individually
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/// </summary>
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[TaskParameter(Optional = true)]
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public FileReference ResponseFile;
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/// <summary>
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/// Directories to rebase the files relative to. If specified, the shortest path under a listed directory will be used for each file.
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/// </summary>
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[TaskParameter(Optional = true)]
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public HashSet<DirectoryReference> RebaseDir;
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/// <summary>
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/// Script which gives the order of files
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/// </summary>
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[TaskParameter(Optional = true)]
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public FileReference Order;
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/// <summary>
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/// Encryption keys for this pak file
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/// </summary>
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[TaskParameter(Optional = true)]
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public FileReference Sign;
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/// <summary>
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/// Whether to compress files
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool Compress = true;
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/// <summary>
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/// Additional arguments to be passed to UnrealPak
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Arguments = "";
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/// <summary>
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/// Tag to be applied to build products of this task
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag;
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}
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/// <summary>
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/// Creates a PAK file from a given set of files.
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/// </summary>
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[TaskElement("PakFile", typeof(PakFileTaskParameters))]
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public class PakFileTask : CustomTask
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{
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/// <summary>
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/// Parameters for the task
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/// </summary>
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PakFileTaskParameters Parameters;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public PakFileTask(PakFileTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Find the directories we're going to rebase relative to
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HashSet<DirectoryReference> RebaseDirs = new HashSet<DirectoryReference>{ CommandUtils.RootDirectory };
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if(Parameters.RebaseDir != null)
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{
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RebaseDirs.UnionWith(Parameters.RebaseDir);
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}
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// Get the output parameter
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FileReference OutputFile = Parameters.Output;
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// Check for a ResponseFile parameter
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FileReference ResponseFile = Parameters.ResponseFile;
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if (ResponseFile == null)
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{
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// Get a unique filename for the response file
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ResponseFile = FileReference.Combine(new DirectoryReference(CommandUtils.CmdEnv.LogFolder), String.Format("PakList_{0}.txt", OutputFile.GetFileNameWithoutExtension()));
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for (int Idx = 2; FileReference.Exists(ResponseFile); Idx++)
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{
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ResponseFile = FileReference.Combine(ResponseFile.Directory, String.Format("PakList_{0}_{1}.txt", OutputFile.GetFileNameWithoutExtension(), Idx));
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}
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// Write out the response file
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HashSet<FileReference> Files = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Files, TagNameToFileSet);
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using (StreamWriter Writer = new StreamWriter(ResponseFile.FullName, false, new System.Text.UTF8Encoding(true)))
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{
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foreach (FileReference File in Files)
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{
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string RelativePath = FindShortestRelativePath(File, RebaseDirs);
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if (RelativePath == null)
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{
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throw new AutomationException("Couldn't find relative path for '{0}' - not under any rebase directories", File.FullName);
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}
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Writer.WriteLine("\"{0}\" \"{1}\"{2}", File.FullName, RelativePath, Parameters.Compress ? " -compress" : "");
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}
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}
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}
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// Format the command line
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StringBuilder CommandLine = new StringBuilder();
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CommandLine.AppendFormat("{0} -create={1}", CommandUtils.MakePathSafeToUseWithCommandLine(OutputFile.FullName), CommandUtils.MakePathSafeToUseWithCommandLine(ResponseFile.FullName));
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if(Parameters.Sign != null)
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{
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CommandLine.AppendFormat(" -sign={0}", CommandUtils.MakePathSafeToUseWithCommandLine(Parameters.Sign.FullName));
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}
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if(Parameters.Order != null)
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{
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CommandLine.AppendFormat(" -order={0}", CommandUtils.MakePathSafeToUseWithCommandLine(Parameters.Order.FullName));
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}
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if (CommandUtils.IsEngineInstalled())
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{
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CommandLine.Append(" -installed");
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}
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if (GlobalCommandLine.UTF8Output)
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{
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CommandLine.AppendFormat(" -UTF8Output");
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}
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// Get the executable path
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FileReference UnrealPakExe;
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if(HostPlatform.Current.HostEditorPlatform == UnrealTargetPlatform.Win64)
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{
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UnrealPakExe = ResolveFile("Engine/Binaries/Win64/UnrealPak.exe");
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}
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else
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{
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UnrealPakExe = ResolveFile(String.Format("Engine/Binaries/{0}/UnrealPak", HostPlatform.Current.HostEditorPlatform.ToString()));
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}
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// Run it
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CommandUtils.LogInformation("Running '{0} {1}'", CommandUtils.MakePathSafeToUseWithCommandLine(UnrealPakExe.FullName), CommandLine.ToString());
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CommandUtils.RunAndLog(CommandUtils.CmdEnv, UnrealPakExe.FullName, CommandLine.ToString(), Options: CommandUtils.ERunOptions.Default | CommandUtils.ERunOptions.UTF8Output);
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BuildProducts.Add(OutputFile);
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// Apply the optional tag to the output file
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foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).Add(OutputFile);
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}
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}
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/// <summary>
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/// Find the shortest relative path of the given file from a set of base directories.
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/// </summary>
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/// <param name="File">Full path to a file</param>
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/// <param name="RebaseDirs">Possible base directories</param>
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/// <returns>The shortest relative path, or null if the file is not under any of them</returns>
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public static string FindShortestRelativePath(FileReference File, IEnumerable<DirectoryReference> RebaseDirs)
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{
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string RelativePath = null;
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foreach(DirectoryReference RebaseDir in RebaseDirs)
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{
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if(File.IsUnderDirectory(RebaseDir))
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{
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string NewRelativePath = File.MakeRelativeTo(RebaseDir);
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if(RelativePath == null || NewRelativePath.Length < RelativePath.Length)
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{
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RelativePath = NewRelativePath;
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}
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}
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}
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return RelativePath;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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return FindTagNamesFromFilespec(Parameters.Files);
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(Parameters.Tag);
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}
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}
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}
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