You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimationModifiersAssetUserData.h"
|
|
|
|
void UAnimationModifiersAssetUserData::AddAnimationModifier(UAnimationModifier* Instance)
|
|
{
|
|
AnimationModifierInstances.Add(Instance);
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::RemoveAnimationModifierInstance(UAnimationModifier* Instance)
|
|
{
|
|
checkf(AnimationModifierInstances.Contains(Instance), TEXT("Instance suppose to be removed is not found"));
|
|
AnimationModifierInstances.Remove(Instance);
|
|
}
|
|
|
|
const TArray<UAnimationModifier*>& UAnimationModifiersAssetUserData::GetAnimationModifierInstances() const
|
|
{
|
|
return AnimationModifierInstances;
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::ChangeAnimationModifierIndex(UAnimationModifier* Instance, int32 Direction)
|
|
{
|
|
checkf(AnimationModifierInstances.Contains(Instance), TEXT("Instance suppose to be moved is not found"));
|
|
const int32 CurrentIndex = AnimationModifierInstances.IndexOfByKey(Instance);
|
|
const int32 NewIndex = FMath::Clamp(CurrentIndex + Direction, 0, AnimationModifierInstances.Num() - 1);
|
|
if (CurrentIndex != NewIndex)
|
|
{
|
|
AnimationModifierInstances.Swap(CurrentIndex, NewIndex);
|
|
}
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
RemoveInvalidModifiers();
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::Serialize(FArchive& Ar)
|
|
{
|
|
Super::Serialize(Ar);
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::PostLoad()
|
|
{
|
|
Super::PostLoad();
|
|
RemoveInvalidModifiers();
|
|
}
|
|
|
|
void UAnimationModifiersAssetUserData::RemoveInvalidModifiers()
|
|
{
|
|
// This will catch force-deleted blueprints to be removed from our stored array
|
|
AnimationModifierInstances.RemoveAll([](UAnimationModifier* Modifier) { return Modifier == nullptr; });
|
|
}
|