Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Public/ISlateFileDialogModule.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

48 lines
1.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* Interface for slate file dialog modules.
*/
class ISlateFileDialogsModule : public IModuleInterface
{
public:
/**
* Virtual destructor.
*/
virtual ~ISlateFileDialogsModule( ) { }
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
return false;
}
virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
return false;
}
virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername)
{
return false;
}
virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
return false;
}
virtual ISlateFileDialogsModule* Get() { return nullptr; }
private:
ISlateFileDialogsModule *SlateFileDialog;
};