Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/LocalizationSourceControlUtil.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

44 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "LocTextHelper.h"
class LOCALIZATION_API FLocalizationSCC
{
public:
FLocalizationSCC();
~FLocalizationSCC();
bool CheckOutFile(const FString& InFile, FText& OutError);
bool CheckinFiles(const FText& InChangeDescription, FText& OutError);
bool CleanUp(FText& OutError);
bool RevertFile(const FString& InFile, FText& OutError);
bool IsReady(FText& OutError);
private:
TArray<FString> CheckedOutFiles;
};
class LOCALIZATION_API FLocFileSCCNotifies : public ILocFileNotifies
{
public:
FLocFileSCCNotifies(const TSharedPtr<FLocalizationSCC>& InSourceControlInfo)
: SourceControlInfo(InSourceControlInfo)
{
}
/** Virtual destructor */
virtual ~FLocFileSCCNotifies() {}
//~ ILocFileNotifies interface
virtual void PreFileRead(const FString& InFilename) override {}
virtual void PostFileRead(const FString& InFilename) override {}
virtual void PreFileWrite(const FString& InFilename) override;
virtual void PostFileWrite(const FString& InFilename) override;
private:
TSharedPtr<FLocalizationSCC> SourceControlInfo;
};