You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
26 lines
756 B
C++
26 lines
756 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
class ULocalizationTarget;
|
|
|
|
class ILocalizationModule : public IModuleInterface
|
|
{
|
|
public:
|
|
/**
|
|
* Given a config file, generate a compiled LocRes file for the active culture and use it to update the live-entries in the localization manager.
|
|
*/
|
|
virtual bool HandleRegenLocCommand(const FString& InConfigFilePath, const bool bSkipSourceCheck) = 0;
|
|
|
|
virtual ULocalizationTarget* GetLocalizationTargetByName(FString TargetName, bool bIsEngineTarget) = 0;
|
|
|
|
static ILocalizationModule& Get()
|
|
{
|
|
return FModuleManager::LoadModuleChecked<ILocalizationModule>("Localization");
|
|
}
|
|
};
|