Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlCommon.h
luc eygasier 09dd117298 Fixes empty assets crashing Changelist view.
Fixes Perforce' "DontCare" state preventing UncontrolledChangelist from freeing "not controlled + deleted" files.

#jira UE-133128
#rb Sebastien.Lussier
#robomerge Release-5.0

#changelist validated

[CL 18169021 by luc eygasier in ue5-main branch]
2021-11-12 10:23:14 -05:00

253 lines
7.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateColor.h"
#include "Styling/SlateTypes.h"
#include "SourceControlAssetDataCache.h"
#include "ISourceControlProvider.h"
#include "UncontrolledChangelistState.h"
struct FAssetData;
struct IChangelistTreeItem;
typedef TSharedPtr<IChangelistTreeItem> FChangelistTreeItemPtr;
typedef TSharedRef<IChangelistTreeItem> FChangelistTreeItemRef;
struct IChangelistTreeItem : TSharedFromThis<IChangelistTreeItem>
{
enum TreeItemType
{
Invalid,
Changelist,
UncontrolledChangelist,
File,
OfflineFile,
ShelvedChangelist, // container for shelved files
ShelvedFile
};
/** Get this item's parent. Can be nullptr. */
FChangelistTreeItemPtr GetParent() const;
/** Get this item's children, if any. Although we store as weak pointers, they are guaranteed to be valid. */
const TArray<FChangelistTreeItemPtr>& GetChildren() const;
/** Returns the TreeItem's type */
const TreeItemType GetTreeItemType() const
{
return Type;
}
/** Add a child to this item */
void AddChild(FChangelistTreeItemRef Child);
/** Remove a child from this item */
void RemoveChild(const FChangelistTreeItemRef& Child);
protected:
/** This item's parent, if any. */
FChangelistTreeItemPtr Parent;
/** Array of children contained underneath this item */
TArray<FChangelistTreeItemPtr> Children;
TreeItemType Type;
};
struct FChangelistTreeItem : public IChangelistTreeItem
{
FChangelistTreeItem(FSourceControlChangelistStateRef InChangelistState)
: ChangelistState(InChangelistState)
{
Type = IChangelistTreeItem::Changelist;
}
FText GetDisplayText() const
{
return ChangelistState->GetDisplayText();
}
FText GetDescriptionText() const
{
return ChangelistState->GetDescriptionText();
}
FSourceControlChangelistStateRef ChangelistState;
};
struct FUncontrolledChangelistTreeItem : public IChangelistTreeItem
{
FUncontrolledChangelistTreeItem(FUncontrolledChangelistStateRef InUncontrolledChangelistState)
: UncontrolledChangelistState(InUncontrolledChangelistState)
{
Type = IChangelistTreeItem::UncontrolledChangelist;
}
FText GetDisplayText() const
{
return UncontrolledChangelistState->GetDisplayText();
}
FText GetDescriptionText() const
{
return UncontrolledChangelistState->GetDescriptionText();
}
FUncontrolledChangelistStateRef UncontrolledChangelistState;
};
typedef TSharedPtr<FUncontrolledChangelistTreeItem> FUncontrolledChangelistTreeItemPtr;
typedef TSharedRef<FUncontrolledChangelistTreeItem> FUncontrolledChangelistTreeItemRef;
struct FShelvedChangelistTreeItem : public IChangelistTreeItem
{
FShelvedChangelistTreeItem()
{
Type = IChangelistTreeItem::ShelvedChangelist;
}
FText GetDisplayText() const;
};
struct FFileTreeItem : public IChangelistTreeItem
{
explicit FFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths = true, bool bIsShelvedFile = false);
/** Updates informations based on AssetData */
void RefreshAssetInformation();
/** Returns the asset name of the item */
FText GetAssetName();
/** Returns the asset path of the item */
FText GetAssetPath() const { return AssetPath; }
/** Returns the asset type of the item */
FText GetAssetType() const { return AssetType; }
/** Returns the asset type color of the item */
FSlateColor GetAssetTypeColor() const { return FSlateColor(AssetTypeColor); }
/** Returns the package name of the item to display */
FText GetPackageName() const { return PackageName; }
/** Returns the file name of the item in source control */
FText GetFileName() const { return FText::FromString(FileState->GetFilename()); }
/** Returns the name of the icon to be used in the list item widget */
FName GetIconName() const { return FileState->GetIcon().GetStyleName(); }
/** Returns the tooltip text for the icon */
FText GetIconTooltip() const { return FileState->GetDisplayTooltip(); }
/** Returns the checkbox state of this item */
ECheckBoxState GetCheckBoxState() const { return CheckBoxState; }
/** Sets the checkbox state of this item */
void SetCheckBoxState(ECheckBoxState NewState) { CheckBoxState = NewState; }
/** true if the item is not in source control and needs to be added prior to checkin */
bool NeedsAdding() const { return !FileState->IsSourceControlled(); }
/** true if the item is in source control and is able to be checked in */
bool CanCheckIn() const { return FileState->CanCheckIn() || FileState->IsDeleted(); }
/** true if the item is enabled in the list */
bool IsEnabled() const { return !FileState->IsConflicted() && FileState->IsCurrent(); }
/** true if the item is source controlled and not marked for add nor for delete */
bool CanDiff() const { return FileState->IsSourceControlled() && !FileState->IsAdded() && !FileState->IsDeleted(); }
const FAssetDataArrayPtr& GetAssetData() const
{
return Assets;
}
bool IsShelved() const { return GetTreeItemType() == IChangelistTreeItem::ShelvedFile; }
private:
/** Returns a string representing the name of the asset represented by the given AssetData */
FString RetrieveAssetName(const FAssetData& InAssetData) const;
/** Returns a string representing the path of the asset represented by the given AssetData */
FString RetrieveAssetPath(const FAssetData& InAssetData) const;
public:
/** Shared pointer to the source control state object itself */
FSourceControlStateRef FileState;
private:
/** Checkbox state, used only in the Submit dialog */
ECheckBoxState CheckBoxState;
/** Cached asset name to display */
FText AssetName;
/** Cached asset path to display */
FText AssetPath;
/** Cached asset type to display */
FText AssetType;
/** Cached asset type related color to display */
FColor AssetTypeColor;
/** Cached package name to display */
FText PackageName;
/** Matching asset(s) to facilitate Locate in content browser */
FAssetDataArrayPtr Assets;
/** Represents the minimum amount of time between to attempt to refresh AssetData */
const FTimespan MinTimeBetweenUpdate;
/** Timestamp representing the time at which the last information update was made */
FTimespan LastUpdateTime;
/** True if informations returned from the cache are up to date */
bool bAssetsUpToDate;
};
struct FOfflineFileTreeItem : public IChangelistTreeItem
{
explicit FOfflineFileTreeItem(const FString& InFilename);
public:
const FText& GetPackageName() const { return PackageName; }
const FText& GetDisplayName() const { return AssetName; }
const FText& GetDisplayPath() const { return AssetPath; }
const FText& GetDisplayType() const { return AssetType; }
const FSlateColor& GetDisplayColor() const { return AssetTypeColor; }
private:
TArray<FAssetData> Assets;
FText PackageName;
FText AssetName;
FText AssetPath;
FText AssetType;
FSlateColor AssetTypeColor;
};
typedef TSharedPtr<FFileTreeItem> FFileTreeItemPtr;
typedef TSharedRef<FFileTreeItem> FFileTreeItemRef;
struct FShelvedFileTreeItem : public FFileTreeItem
{
explicit FShelvedFileTreeItem(FSourceControlStateRef InFileState, bool bBeautifyPaths = true)
: FFileTreeItem(InFileState, bBeautifyPaths,/*bIsShelved=*/true)
{}
};
namespace SSourceControlCommon
{
TSharedRef<SWidget> GetSCCFileWidget(FSourceControlStateRef InFileState, bool bIsShelvedFile = false);
FText GetDefaultAssetName();
FText GetDefaultAssetType();
FText GetDefaultUnknownAssetType();
FText GetDefaultMultipleAsset();
}