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* Card sampling with squared weights instead of cutoff in order to allow surface to leak into tiny areas without coverage * Bump min static mesh LOD to reduce mismatches between surface cache and geometry Card placement: * Move near plane back outside of mesh bounds during capture in order to handle displacement mismatches * Discard surfels seeing triangle back faces only when sky isn't visible * New additive card placement, which can be used for continuous LOD. Instead of clustering, it tries to find the best split plane until the entire surface isn't covered. * Lower voxel and min card size to be able to cover smaller areas and place more cards * Spawn multiple surfels per cell if they cannot be merged * Fixed surfel generation and card size #ROBOMERGE-OWNER: krzysztof.narkowicz #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 21089854 via CL 21089869 via CL 21089871 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21096306 by krzysztof narkowicz in ue5-main branch]