Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
792 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode::GetDescription() const
{
return FText::GetEmpty();
}
UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph()
{
return CastChecked<UEnvironmentQueryGraph>(GetGraph());
}
bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const
{
return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass());
}