// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #include "EnvironmentQueryEditorPrivatePCH.h" UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const { return FText::GetEmpty(); } FText UEnvironmentQueryGraphNode::GetDescription() const { return FText::GetEmpty(); } UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph() { return CastChecked(GetGraph()); } bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const { return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass()); }