Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Private/SlateFileDialogsModule.cpp
Dmitry Rekman eae52c65aa Linux: switch from LinuxNativeDialogs to SlateFileDialogs.
- Still experimental at this point.

#codereview Nick.Atamas, Matthew.Lewis, Josh.Adams

[CL 2587983 by Dmitry Rekman in Main branch]
2015-06-15 18:14:07 -04:00

60 lines
2.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SlateFileDialogsPrivatePCH.h"
#include "SlateFileDialogs.h"
#include "SlateFileDlgWindow.h"
void FSlateFileDialogsModule::StartupModule()
{
SlateFileDialog = new FSlateFileDialogsModule();
}
void FSlateFileDialogsModule::ShutdownModule()
{
if (SlateFileDialog != NULL)
{
delete SlateFileDialog;
SlateFileDialog = NULL;
}
}
bool FSlateFileDialogsModule::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
FSlateFileDlgWindow dialog;
return dialog.OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
}
bool FSlateFileDialogsModule::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
FSlateFileDlgWindow dialog;
return dialog.OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
bool FSlateFileDialogsModule::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername)
{
FSlateFileDlgWindow dialog;
return dialog.OpenDirectoryDialog(ParentWindowHandle, DialogTitle, DefaultPath, OutFoldername);
}
bool FSlateFileDialogsModule::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
FSlateFileDlgWindow dialog;
return dialog.SaveFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
ISlateFileDialogsModule* FSlateFileDialogsModule::Get()
{
return SlateFileDialog;
}
IMPLEMENT_MODULE(FSlateFileDialogsModule, SlateFileDialogs);