Files
UnrealEngineUWP/Engine/Source/Runtime/OpusAudioDecoder/Module/OpusAudioDecoder.Build.cs
jimmy smith 5d68918c4b Move all Engine Decoders into their own modules
#jira UE-204038
#rb jake.burga
#tests compilation tests, all platforms

[CL 30660535 by jimmy smith in ue5-main branch]
2024-01-17 11:51:40 -05:00

28 lines
608 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpusAudioDecoder : ModuleRules
{
public OpusAudioDecoder(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "OpusAudioDecoder";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"libOpus"
);
PublicDefinitions.Add("WITH_OPUS=1");
}
}