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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7dcd51da85196a24c8a8fca56595462a6c29af98
UnrealEngineUWP/Engine/Source
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charles bloom 7dcd51da85 ImageCore::CopyImage TempLinear path, use per-line temp row, not whole image temp surface
#rb fabian.giesen

[CL 31869355 by charles bloom in ue5-main branch]
2024-02-28 08:36:00 -05:00
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Developer
Fix Arm64TP
2024-02-28 02:25:44 -05:00
Editor
Adds a project setting, r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences, that allows you to enable Unlimited Bone Influences in a project without compiling extra shader permutations for GPU skinning. This saves runtime memory, disk space and shader compilation time.
2024-02-28 08:11:31 -05:00
Programs
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
Runtime
ImageCore::CopyImage TempLinear path, use per-line temp row, not whole image temp surface
2024-02-28 08:36:00 -05:00
ThirdParty
Fixed the StdMalloc wrappers not being defined when FORCE_ANSI_ALLOCATOR is defined.
2024-02-26 12:22:12 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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