Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCaptureCore/AudioCaptureCore.Build.cs
brian chrisman fa79812bc6 FAudioCapture factory now respects GEngine->UseSound() so that capture devices are only instantiated when audio is active.
#jira UE-202143


#rb jimmy.smith

[CL 30337078 by brian chrisman in ue5-main branch]
2023-12-14 18:48:05 -05:00

26 lines
505 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioCaptureCore : ModuleRules
{
public AudioCaptureCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine"
}
);
}
}
}