Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Localization/LocalizationTargetEditor
leon huang 95acda43f6 Localization:
Introduced opt in localization for plugins. Plugins can be set to never have localization config files generated, auto-generated or have the localization pipeline use the user generated localization config files.
- All existing plugins with localization targets will be retrofitted to have a LocalizationConfigGenerationPolicy of Never to match current behavior.
- Introduced the LocalizationConfigGenerationPolicy enum to plugin descriptors and LocalizationTargetDescriptors. This controls whether plugin localization targets use user generated localization config files, auto-generated localization config files or if the plugin is never to have localization config files and thus not localized.
- Introduced a step in the Localize UAT command to auto-generate localization config files with default settings for plugins that opt into the auto-generation feature.
- Added a clean up step in the Localize uAT command to delete all auto-generated files and folders from a run of the command.
- Added a -PreserveAutoGeneratedResources flag for the Localize UAT command to preserve the auto-generated files and directories for debugging.
-Updated both the C# and C++ version of the LocalizationTargetDescriptor to contain the new LocalizationConfigGenerationPolicy and have them read and written from the plugin descriptor files.
- Updated the NewPluginLocalizationTarget command under the LocalizationTargetEditor UAT command to accept a LocalizationConfigGenerationPolicy as a command line argument for all plugin localization targets to be created.
If the parameter is not specified, the parameter defaults to the Auto LocalizationConfigGenerationPolicy for all the plugins specified.
#rb: Jamie.Dale
#jira: UE-194880, UE-194879
#test Used the NewPluginLocalizationTarget sub-command to create plugins with an auto localization target. Used the Localize UAT command to perform a gather for such a plugin. Config files were indeed generated, the plugin was gathered and the loc data stored in PluginName/Content/Localization and then the config files were deleted. No fuss, no muss

[CL 30172150 by leon huang in ue5-main branch]
2023-12-06 19:03:56 -05:00
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