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- FAssetImportInfo is now marked as USTRUCT and is stored as a member value on UAssetImportData rather than using inheritance. This makes customization writing much easier and better affords UObject interoperability. - Removed UAssetImportData::bDirty as it was only every used to enable/disable a button on the static mesh editor, and its presence caused confusion and inconsistency. - Fixed issue where timestamps did not get updated correctly - Fixed various reimport paths that were not updating their source file information correctly. This addresses UETOOL-466 and UE-16406. [CL 2646395 by Andrew Rodham in Main branch]