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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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7bf32d550a85d55859cd21850b5ecea30b6f5960
UnrealEngineUWP/Engine/Source/Developer/Windows
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henrik karlsson bd5352a0c3 [UE]
* More fixes to be preprocessor conformant (/Zc:preprocessor)

#rb none
#preflight skipped

[CL 22705198 by henrik karlsson in ue5-main branch]
2022-10-21 19:52:08 -04:00
..
LiveCoding
[UE]
2022-10-21 19:52:08 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
[shader compilation] changes to error handling in ShaderCompileWorker
2022-10-20 09:43:50 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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