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During world destruction, which is triggered in UEFN through 'Close Project' some assets are being dirtied by the world destruction code (see: UEditorEngine::NewMap), which triggers an unintended FCheckOut operation. As a result, after loading the project, you'll have a number of files checked out that you're unaware of. This changelist is very similar in intent/behavior to #23794793 which covered world recreation as opposed to world destruction. #preflight none [CL 24100387 by wouter burgers in ue5-main branch]