Files
UnrealEngineUWP/Engine/Source/Developer
wouter burgers 45f8bf5650 SourceControl: Fixed UnsavedAssetsAutoCheckout checking out assets that are no longer loaded (and thus can't have changes).
During world destruction, which is triggered in UEFN through 'Close Project' some assets are being dirtied by the world destruction code (see: UEditorEngine::NewMap), which triggers an unintended FCheckOut operation. As a result, after loading the project, you'll have a number of files checked out that you're unaware of.
This changelist is very similar in intent/behavior to #23794793 which covered world recreation as opposed to world destruction.

#preflight none

[CL 24100387 by wouter burgers in ue5-main branch]
2023-02-09 12:15:32 -05:00
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