Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
7bb5de1979bcbc977f561fbfbbf29630abae4365
UnrealEngineUWP/Engine
History
Martin Ridgers 7bb5de1979 UnrealGame ununity fix.
#rnx

[CL 16654409 by Martin Ridgers in ue5-main branch]
2021-06-13 16:10:04 -04:00
..
Binaries
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
Build
Localization Automation using CL 16653152
2021-06-13 12:45:35 -04:00
Config
Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
2021-06-11 17:34:39 -04:00
Documentation
Documentation for build tools
2021-06-11 23:28:08 -04:00
Extras
Merge from Release-Engine-Test @ 16624776 to UE5/Main
2021-06-10 13:13:24 -04:00
Plugins
UnrealGame ununity fix.
2021-06-13 16:10:04 -04:00
Programs
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
Shaders
Revert application of bottom context dot(N, L) term to the refracted specular lobe. Apply Fresnel term with without refraction when ClearCoat < 1.
2021-06-11 14:28:11 -04:00
Source
Removed a few redundant "using namespace" statements.
2021-06-13 15:53:51 -04:00
Powered by Gitea Page: 1079ms Template: 33ms
English
English
Licenses API