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7b9dd2177ba8136e548bc1efb1e35d720fc7bb4e
UnrealEngineUWP/Engine/Source/Runtime/RHI
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graham wihlidal 831fff0c59 Added CFLAG_ShaderBundle and decorated Nanite CS materials with it (some platforms can use this to build relevant data structures for internal bundle implementations).
#rb yuriy.odonnell
[REVIEW] https://p4-swarm.epicgames.net/reviews/32011926

[CL 32012726 by graham wihlidal in ue5-main branch]
2024-03-05 00:40:11 -05:00
..
Private
Fixed incorrect hashing of FGraphicsPipelineStateInitializer, which was causing TMap to fail to find elements in the map, causing a crash in the pipeline state cache.
2024-03-01 08:58:19 -05:00
Public
Added CFLAG_ShaderBundle and decorated Nanite CS materials with it (some platforms can use this to build relevant data structures for internal bundle implementations).
2024-03-05 00:40:11 -05:00
RHI.Build.cs
Merging //UE5/Dev-ParallelRendering/... (up to CL 30965645) to //UE5/Main/... (base CL 30962637)
2024-01-29 12:47:28 -05:00
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