Files
UnrealEngineUWP/Engine/Source/Runtime
tiago costa 7ae20fa7c1 Use DistanceFieldSampler in the shaders used to update global SDF.
- Remove depedency on ViewUniformBuffer.
- Changed DistanceFieldSampler to use wrap addressing so that it matches the global sampler addressing mode.

#rb aleksander.netzel
#preflight 63063a1ac744dac967282411

[CL 21541307 by tiago costa in ue5-main branch]
2022-08-24 11:17:02 -04:00
..
2022-07-12 04:25:20 -04:00
2022-08-23 12:57:26 -04:00
2022-08-23 12:55:48 -04:00
2022-08-23 16:52:00 -04:00
2022-08-23 18:55:52 -04:00
2022-07-17 22:45:06 -04:00
2022-08-19 02:41:11 -04:00
2022-08-12 04:37:59 -04:00
2022-08-23 16:52:00 -04:00
2022-08-24 04:36:09 -04:00
2022-08-10 16:03:37 +00:00
2022-08-24 04:36:09 -04:00
2022-08-16 21:27:40 -04:00
2022-06-30 15:41:13 -04:00
2022-08-24 10:40:03 -04:00
2022-08-22 04:47:47 -04:00
2022-08-23 18:49:58 -04:00