Files
UnrealEngineUWP/Engine
tiago costa 7ae20fa7c1 Use DistanceFieldSampler in the shaders used to update global SDF.
- Remove depedency on ViewUniformBuffer.
- Changed DistanceFieldSampler to use wrap addressing so that it matches the global sampler addressing mode.

#rb aleksander.netzel
#preflight 63063a1ac744dac967282411

[CL 21541307 by tiago costa in ue5-main branch]
2022-08-24 11:17:02 -04:00
..
2022-08-23 21:27:28 -04:00
2022-08-23 15:04:53 -04:00
2022-08-23 18:49:58 -04:00