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Prior to this change, a trace was registered with the store component before creating the relay that receives data over the socket and writes it to a file. While the relay does check the preamble of the data received, and rejects anything that is not a trace, it does not clean up the store. Now no trace is created until the relay has determined it has a trace to receive data for. This stops zero-sized traces littering a users disk which can happen if the machine is port scanned by their IT department. #rb im #rnx #preflight none [CL 23246554 by Martin Ridgers in ue5-main branch]
Unreal Trace Server
Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights).
Building
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmakefor building release configuration.nmake /E DEBUG=1for debug configuration.
Visual Studio solution is provided for convenience. Note that changes that affect Pch.h requires a clean since there is no dependency checking for the precompiled header.
Making a release
Bump TS_VERSION_MINOR so the auto-update mechanisms activate when users receive the newer version.
Windows
- Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
- Start a x64 version of the command line by executing
VsDevCmd.bat -host_arch=amd64 -arch=amd64 - Navigate to this folder
- Execute command
nmake clean release
- In Perforce check in new version of
UnrealTraceServer.exeand the corresponding .PDB file.