Files
UnrealEngineUWP/Engine/Source/Runtime/HTML5/HTML5JS/Public/HTML5JavaScriptFx.h
Ankit Khare 7a5cd45172 Github Pull Request : 345 Feature: Implement a basic HTTP request support for the HTML5 platform
#codereview james.moran

[CL 2321802 by Ankit Khare in Main branch]
2014-10-07 16:49:35 -04:00

14 lines
825 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
extern "C" {
bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize );
bool UE_DoesSaveGameExist(const char* Name, const int UserIndex);
bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize);
bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize);
int UE_MessageBox( int MsgType, const char* Text, const char* Caption);
int UE_GetCurrentCultureName(const char* OutName, int outsize);
void UE_MakeHTTPDataRequest(void *ctx, const char* url, const char* verb, const char* payload, int freeBuffer, void(*onload)(void*, void*, unsigned), void(*onerror)(void*, int, const char*), void(*onprogress)(void*, int, int));
}