Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeModule.cpp
Marc Audy 7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00

24 lines
538 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
protected:
FMeshMergeUtilities Utilities;
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);