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UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/BinaryFormatterUtils.cs
Ben Marsh 5880b6c3ac Fix exception when building into a clean workspace, due to project intermediate directory not existing. This mirrors the behavior of BinaryFormatterUtils.Save() to BinaryFormatterUtils.SaveIfDifferent().
#rb none
#jira UE-69878

[CL 4962306 by Ben Marsh in 4.22 branch]
2019-02-11 11:23:03 -05:00

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