Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator/Core
henrik karlsson e0e929073b [Uba]
* Added RegisterDeleteFile to external api that should be used when file is deleted outside of uba but uba needs to know about it
* Reduced lock scope around FlushDeadProcesses
* Fixed disconnect issue crash in ubaagent that could cause access violation in UbaStorage. Fix was to cleanup when leaving StorageClient::SendAllSegments
* Changed so UbaRequestNextProcess is doing a full environment update (not resetting stats) if no next process is found
* Fixed so Scheduler enableProcessReuse=false works properly
* Improved some assert descriptions
* Fixed so files in m_outputFiles in session client is erased when flushed to server
* Fixed so Rpc_GetFullName cleans up .. in paths
* Fixed so files that existed but has been deleted by external process is seen as not existing by remote detoured process.

[CL 30507663 by henrik karlsson in ue5-main branch]
2024-01-09 12:04:16 -05:00
..
2024-01-02 17:42:42 -05:00
2024-01-09 12:04:16 -05:00