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25 lines
608 B
C#
25 lines
608 B
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UE4EditorTarget : TargetRules
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{
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public UE4EditorTarget( TargetInfo Target ) : base(Target)
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{
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Type = TargetType.Editor;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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bBuildAllPlugins = true;
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bPrecompile = true;
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ExtraModuleNames.Add("UE4Game");
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}
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public override void SetupGlobalEnvironment(
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TargetInfo Target,
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ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
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ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
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)
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{
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}
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}
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