Files
UnrealEngineUWP/Engine/Source/ThirdParty/libWebSockets/libwebsockets_src/Android.mk
Alex Fennell d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00

30 lines
872 B
Makefile

# example Android Native Library makefile
# contributed by Gregory Junker <ggjunker@gmail.com>
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libwebsockets
LOCAL_CFLAGS := -DLWS_BUILTIN_GETIFADDRS
LWS_LIB_PATH := ../../../shared/libwebsockets/lib
LOCAL_C_INCLUDES:= $(LOCAL_PATH)/$(LWS_LIB_PATH)
LOCAL_SRC_FILES := \
$(LWS_LIB_PATH)/base64-decode.c \
$(LWS_LIB_PATH)/client.c \
$(LWS_LIB_PATH)/client-handshake.c \
$(LWS_LIB_PATH)/client-parser.c \
$(LWS_LIB_PATH)/daemonize.c \
$(LWS_LIB_PATH)/extension.c \
$(LWS_LIB_PATH)/extension-deflate-frame.c \
$(LWS_LIB_PATH)/extension-deflate-stream.c \
$(LWS_LIB_PATH)/getifaddrs.c \
$(LWS_LIB_PATH)/handshake.c \
$(LWS_LIB_PATH)/libwebsockets.c \
$(LWS_LIB_PATH)/md5.c \
$(LWS_LIB_PATH)/output.c \
$(LWS_LIB_PATH)/parsers.c \
$(LWS_LIB_PATH)/sha-1.c
include $(BUILD_STATIC_LIBRARY)