Files
UnrealEngineUWP/Engine/Source/ThirdParty/libPNG/BuildForAndroid.bat
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
796 B
Batchfile

@ECHO OFF
REM Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
setlocal
set LIBPNG_PATH=.\libPNG-1.5.27
REM copy to work directory to build libpng with ndk-build
xcopy /s /I /Q %LIBPNG_PATH% jni
REM build all 4 architectures
call ndk-build
REM create directories for libraries
mkdir %LIBPNG_PATH%\lib\Android\ARMv7
mkdir %LIBPNG_PATH%\lib\Android\ARM64
mkdir %LIBPNG_PATH%\lib\Android\x86
mkdir %LIBPNG_PATH%\lib\Android\x64
REM copy .a to destination
copy obj\local\armeabi-v7a\libpng.a %LIBPNG_PATH%\lib\Android\ARMv7
copy obj\local\arm64-v8a\libpng.a %LIBPNG_PATH%\lib\Android\ARM64
copy obj\local\x86\libpng.a %LIBPNG_PATH%\lib\Android\x86
copy obj\local\x86_64\libpng.a %LIBPNG_PATH%\lib\Android\x64
REM clean up the work directories
rmdir jni /s/q
rmdir obj /s/q
endlocal