Files
UnrealEngineUWP/Engine/Source/ThirdParty/OSVRClientKit/include/osvr/ClientKit/ServerAutoStartC.h
Matthew Griffin f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00

62 lines
1.7 KiB
C

/** @file
@brief API to attempt OSVR server auto-start.
Must be c-safe!
@date 2016
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
/*
// Copyright 2016 Sensics, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
*/
#ifndef INCLUDED_ServerAutoStartC_h_GUID_126F2ADB_CC3E_4F99_86FA_0A58DC9490F6
#define INCLUDED_ServerAutoStartC_h_GUID_126F2ADB_CC3E_4F99_86FA_0A58DC9490F6
/* Internal Includes */
#include <osvr/ClientKit/Export.h>
#include <osvr/Util/APIBaseC.h>
/* Library/third-party includes */
/* none */
/* Standard includes */
/* none */
OSVR_EXTERN_C_BEGIN
/** @addtogroup ClientKit
@{
*/
/** @brief Ensures the OSVR server process/thread is running. Call once per process. The server may
or may not actually start successfully as a result of this call. Continue to check client
context status to determine if the client context has connected successfully.
*/
OSVR_CLIENTKIT_EXPORT void osvrClientAttemptServerAutoStart();
/** @brief Ensures any OSVR server-related resources in the client are released. Call once per process.
*/
OSVR_CLIENTKIT_EXPORT void osvrClientReleaseAutoStartedServer();
/** @} */
OSVR_EXTERN_C_END
#endif